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WSC
2000
15 years 1 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee
95
Voted
PPDP
2004
Springer
15 years 6 months ago
Model checking object petri nets in prolog
Object Petri nets (OPNs) provide a natural and modular method for modelling many real-world systems. We give a structure-preserving translation of OPNs to Prolog by encoding the O...
Berndt Farwer, Michael Leuschel
108
Voted
EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
CGF
2008
165views more  CGF 2008»
15 years 22 days ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
117
Voted
CGF
2002
168views more  CGF 2002»
15 years 13 days ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...