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» Fast head modeling for animation
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ICCV
2001
IEEE
16 years 29 days ago
Cloning Your Own Face with a Desktop Camera
: We have developed an easy and cost-effective system that constructs textured 3D animated face models from videos with minimal user interaction. Our system first takes, with an or...
Zhengyou Zhang, Zicheng Liu, Dennis Adler, Michael...
CG
2008
Springer
14 years 11 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
CGF
2008
151views more  CGF 2008»
14 years 11 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
NIPS
2001
15 years 13 days ago
A theory of neural integration in the head-direction system
Integration in the head-direction system is a computation by which horizontal angular head velocity signals from the vestibular nuclei are integrated to yield a neural representat...
Richard H. R. Hahnloser, Xiaohui Xie, H. Sebastian...
CGI
2000
IEEE
15 years 3 months ago
Head Detection and Tracking by 2-D and 3-D Ellipsoid Fitting
A novel procedure for segmenting a set of scattered 3D data obtained from a head and shoulders multiview sequence is presented. The procedure consists of two steps. In the first ...
Nikos Grammalidis, Michael G. Strintzis