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» Fast minimum spanning tree for large graphs on the GPU
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ICIP
2008
IEEE
14 years 20 days ago
Augmented tree partitioning for interactive image segmentation
In this paper, we propose a new fast semi-supervised image segmentation method based on augmented tree partitioning. Unlike many existing methods that use a graph structure to mod...
Yangqing Jia, Jingdong Wang, Changshui Zhang, Xian...
PATMOS
2004
Springer
13 years 11 months ago
An Efficient Low-Degree RMST Algorithm for VLSI/ULSI Physical Design
Motivated by very/ultra large scale integrated circuit (VLSI/ULSI) physical design applications, we study the construction of rectilinear minimum spanning tree (RMST) with its maxi...
Yin Wang, Xianlong Hong, Tong Jing, Yang Yang, Xia...
CAD
2007
Springer
13 years 6 months ago
Detection of closed sharp edges in point clouds using normal estimation and graph theory
The reconstruction of a surface model from a point cloud is an important task in the reverse engineering of industrial parts. We aim at constructing a curve network on the point c...
Kris Demarsin, Denis Vanderstraeten, Tim Volodine,...
GD
1998
Springer
13 years 10 months ago
Drawing Large Graphs with H3Viewer and Site Manager
We demonstrate the H3Viewer graph drawing library, which can be run from a standalone program or in conjunction with other programs such as SGI's Site Manager application. Our...
Tamara Munzner
WADS
2007
Springer
180views Algorithms» more  WADS 2007»
14 years 10 days ago
Spanners for Geometric Intersection Graphs
A ball graph is an intersection graph of a set of balls with arbitrary radii. Given a real number t > 1, we say that a subgraph G′ of a graph G is a t-spanner of G, if for eve...
Martin Fürer, Shiva Prasad Kasiviswanathan