Sciweavers

214 search results - page 10 / 43
» Fast-tracking product innovation
Sort
View
ICSE
2010
IEEE-ACM
14 years 7 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
HICSS
2008
IEEE
147views Biometrics» more  HICSS 2008»
15 years 4 months ago
Toward a Ubiquitous Personalized Daily-Life Activity Recommendation Service with Contextual Information: A Services Science Pers
In recent years Services Science has been an emerging discipline that aims to promote service innovation and increase service productivity by aligning scientific, management, and ...
Chen-Ya Wang, Yueh-Hsun Wu, Seng-cho Timothy Chou
HICSS
2006
IEEE
117views Biometrics» more  HICSS 2006»
15 years 3 months ago
Network Effects and Technology Licensing
A paramount question faced by technology innovators is whether to license an innovation to other firms, and if so, what type of license it should use. Information technology innov...
Lihui Lin, Nalin Kulatilaka
DATE
2007
IEEE
93views Hardware» more  DATE 2007»
15 years 3 months ago
Testing in the year 2020
Testing today of a several hundred million transistor System-on-Chip with analog, RF blocks, many processor cores and tens of memories is a huge task. What will test technology be...
Rajesh Galivanche, Rohit Kapur, Antonio Rubio
IADIS
2008
14 years 11 months ago
Analysis Of Computer-Based Ecdl Testing
In this paper we analyze traditional testing methods and computerized adaptive testing. Some innovative features of the Lithuanian European Computer Driving Licence testing system...
Renata Danieliene, Eugenijus Telesius