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SI3D
2003
ACM
15 years 6 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SIGCSE
2003
ACM
198views Education» more  SIGCSE 2003»
15 years 6 months ago
Computer graphics in undergraduate computational science education
Computer graphics forms an important part of a working scientist’s tools. This may be provided by resources with the scientist’s group or by capabilities of the toolkits that ...
Steve Cunningham, Angela B. Shiflet
95
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ATAL
2003
Springer
15 years 6 months ago
Locating moving entities in indoor environments with teams of mobile robots
This article presents an implemented multi-robot system for playing the popular game of laser tag. The object of the game is to search for and tag opponents that can move freely a...
Matthew Rosencrantz, Geoffrey J. Gordon, Sebastian...
ATAL
2003
Springer
15 years 6 months ago
Detecting deception in reputation management
We previously developed a social mechanism for distributed reputation management, in which an agent combines testimonies from several witnesses to determine its ratings of another...
Bin Yu, Munindar P. Singh
CIA
2003
Springer
15 years 6 months ago
A Peer-to-Peer Approach to Resource Discovery in Multi-agent Systems
A multi-agent system is a network of software agents that cooperate to solve problems. In open multi-agent systems, the agents that need resources provided by other agents are not ...
Vassilios V. Dimakopoulos, Evaggelia Pitoura
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