— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
The SDSD-system offers state-dependent access control in distributed object systems. The system enforces protocols which declare sets of activity sequences as allowed, thereby for...
Abstract. This paper describes an efficient method to construct reliable machine learning applications in peer-to-peer (P2P) networks by building ensemble based meta methods. We co...
Load balancing is often used to ensure that nodes in a distributed systems are equally loaded. In this paper, we show that for real-time systems, load balancing is not desirable. ...
Prior research in software environments focused on three important problems-- tool integration, artifact management, and process guidance. The context for that research, and hence...