Sciweavers

1800 search results - page 293 / 360
» Feature Interaction in Composed Systems
Sort
View
ACMACE
2004
ACM
15 years 9 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
JCDL
2003
ACM
231views Education» more  JCDL 2003»
15 years 9 months ago
Acquisition, Representation, Query and Analysis of Spatial Data: A Demonstration 3D Digital Library
The increasing power of techniques to model complex geometry and extract meaning from 3D information create complex data that must be described, stored, and displayed to be useful...
Jeremy Rowe, Anshuman Razdan, Arleyn Simon
CORR
2010
Springer
188views Education» more  CORR 2010»
15 years 3 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
SCP
2008
91views more  SCP 2008»
15 years 3 months ago
Stable, flexible, peephole pretty-printing
Programmers working on large software systems are faced with an extremely complex, information-rich environment. To help navigate through this, modern development environments all...
Stoney Jackson, Premkumar T. Devanbu, Kwan-Liu Ma
131
Voted
HICSS
2007
IEEE
119views Biometrics» more  HICSS 2007»
15 years 10 months ago
Towards Ubiquitous Government Services through Adaptations with Context and Views in a Three-Tier Architecture
With the recent advances in mobile technologies and infrastructures, citizens start to demand for not just mobile but also ubiquitous access to e-government services. Further with...
Dickson K. W. Chiu, Dan Hong, S. C. Cheung, Eleann...