We present a new method for feature preserving mesh simplification based on feature sensitive (FS) metric. Previous quadric error based approach is extended to a high-dimensional F...
Abstract Most of the existing algorithms for simplifying triangular meshes might lose some important shape features of the original model, especially at low levels of the simplifie...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel appr...