This paper addresses the problem of segmenting a textured mesh into objects or object classes, consistently with user-supplied seeds. We view this task as transductive learning and...
—We present a novel algorithm to segment a 3D surface mesh into visually meaningful regions. Our approach is based on an analysis of the local geometry of vertices. In particular...
Polygonal models are the most common representation of structured 3D data in computer graphics, pattern recognition and machine vision. The method presented here automatically ide...
We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our sy...
In this paper we present a system that combines the benefits of 3D deformable models and level set methods for medical volume segmentation. Our 3D deformable model is a very comp...
Derek R. Magee, Andrew J. Bulpitt, Elizabeth Berry