Finding ways of reducing undesired behavior in online interactions is at the forefront of the social computing research agenda. One promising way to reduce perceived “bad behavi...
Jens Riegelsberger, Scott Counts, Shelly Farnham, ...
Multi-Protocol over ATM (MPOA) is being considered by the industry as an important short-cut technology that provides an efficient transfer of inter-subnet unicast data in a LANE ...
Indra Widjaja, Haining Wang, Steven Wright, Amalen...
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
In a dynamic service oriented environment it is desirable for service consumers and providers to offer and obtain guarantees regarding their capabilities and requirements. WS-Agre...
Nicole Oldham, Kunal Verma, Amit P. Sheth, Farshad...
Secure communication guaranteeing reliability, authenticity, and privacy in sensor networks with active adversaries is a challenging research problem since asymmetric key cryptosy...