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ATAL
2005
Springer
15 years 10 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
CONCUR
2005
Springer
15 years 10 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
DCOSS
2005
Springer
15 years 10 months ago
A Local Facility Location Algorithm for Sensor Networks
In this paper we address a well-known facility location problem (FLP) in a sensor network environment. The problem deals with finding the optimal way to provide service to a (poss...
Denis Krivitski, Assaf Schuster, Ran Wolff
IPSN
2005
Springer
15 years 10 months ago
Towards optimal sleep scheduling in sensor networks for rare-event detection
— Lifetime maximization is one key element in the design of sensor-network-based surveillance applications. We propose a protocol for node sleep scheduling that guarantees a boun...
Qing Cao, Tarek F. Abdelzaher, Tian He, John A. St...
VLDB
2005
ACM
139views Database» more  VLDB 2005»
15 years 10 months ago
Tree-Pattern Queries on a Lightweight XML Processor
Popular XML languages, like XPath, use “treepattern” queries to select nodes based on their structural characteristics. While many processing methods have already been propose...
Mirella Moura Moro, Zografoula Vagena, Vassilis J....