Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
In this paper we address a well-known facility location problem (FLP) in a sensor network environment. The problem deals with finding the optimal way to provide service to a (poss...
— Lifetime maximization is one key element in the design of sensor-network-based surveillance applications. We propose a protocol for node sleep scheduling that guarantees a boun...
Qing Cao, Tarek F. Abdelzaher, Tian He, John A. St...
Popular XML languages, like XPath, use “treepattern” queries to select nodes based on their structural characteristics. While many processing methods have already been propose...