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VRML
1997
ACM
15 years 1 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
66
Voted
ANTS
2006
Springer
94views Algorithms» more  ANTS 2006»
15 years 1 months ago
Fast Bounds on the Distribution of Smooth Numbers
Let P(n) denote the largest prime divisor of n, and let (x, y) be the number of integers n x with P(n) y. In this paper we present improvements to Bernstein's algorithm, whi...
Scott T. Parsell, Jonathan Sorenson
AIPS
2008
15 years 8 hour ago
Fast Planning for Dynamic Preferences
We present an algorithm that quickly finds optimal plans for unforeseen agent preferences within graph-based planning domains where actions have deterministic outcomes and action ...
Brian Ziebart, Anind K. Dey, J. Andrew Bagnell
ASUNAM
2010
IEEE
14 years 11 months ago
Fast Discovery of Reliable Subnetworks
Abstract--We present a novel and efficient algorithm, PATH COVERING, for solving the most reliable subgraph problem. A reliable subgraph gives a concise summary of the connectivity...
Petteri Hintsanen, Hannu Toivonen, Petteri Sevon
SIMUTOOLS
2008
14 years 11 months ago
Snapshot simulation of internet traffic: fast and accurate for heavy-tailed flows
Simulations involving processes at very different time scales can be so slow to converge that starting in one state and waiting for a representative sample of the state space to b...
R. G. Addie