Efficient detection of objects in images is complicated by variations of object appearance due to intra-class object differences, articulation, lighting, occlusions, and aspect va...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Traditional aspect graphs are topology-based and are impractical for articulated objects. In this work we learn a small number of aspects, or prototypical views, from video data. ...
We modify the Reyes object-space shading approach to address two inefficiencies that result from performing shading calculations at micropolygon grid vertices prior to rasterizati...
Christopher A. Burns, Kayvon Fatahalian, William R...
We present a fast, simple location recognition and image localization method that leverages feature correspondence and geometry estimated from large Internet photo collections. Suc...