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MHCI
2005
Springer
15 years 10 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
OTM
2005
Springer
15 years 10 months ago
OWL-Based User Preference and Behavior Routine Ontology for Ubiquitous System
In ubiquitous computing, behavior routine learning is the process of mining the context-aware data to find interesting rules on the user’s behavior, while preference learning tri...
Kim Anh Pham Ngoc, Young-Koo Lee, Sungyoung Lee
IEEEICCI
2002
IEEE
15 years 10 months ago
Mining Fuzzy Rules in A Donor Database for Direct Marketing by a Charitable Organization
Given a donor database by a charitable organization in Hong Kong, we propose to use a new data mining technique to discover fuzzy rules for direct marketing. The discovered fuzzy ...
Keith C. C. Chan, Wai-Ho Au, Berry Choi
149
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HUC
2009
Springer
15 years 9 months ago
Assessing demand for intelligibility in context-aware applications
Intelligibility can help expose the inner workings and inputs of context-aware applications that tend to be opaque to users due to their implicit sensing and actions. However, use...
Brian Y. Lim, Anind K. Dey
ACMDIS
2000
ACM
15 years 9 months ago
Improving Electronic Guidebook Interfaces Using a Task-Oriented Design Approach
Item selection is a key problem in electronic guidebook design. Many systems do not apply so-called “context-awareness” technologies to infer user interest, placing the entire...
Paul M. Aoki, Allison Woodruff