— In this paper we address the problem of generating a motion strategy to find an object in a known 3-D environment as quickly as possible on average. We use a sampling scheme t...
Alejandro Sarmiento, Rafael Murrieta-Cid, Seth Hut...
We revisit the peer selection problem of finding the most nearby peer from an initiating node. The metrics to assess the closeness between peers are hopcount and delay, respectivel...
Web spamming, the practice of introducing artificial text and links into web pages to affect the results of searches, has been recognized as a major problem for search engines. Bu...
Bandwidth is a fundamental concept in graph theory which has some surprising applications to a class of AI search problems. Graph bandwidth provides a link between the syntactic s...
Visibility estimation is arguably the most difficult problem in dense 3D reconstruction from multiple arbitrary views. In this paper, we propose a simple new approach to estimating...