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SAC
2009
ACM
15 years 9 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
EDBT
2009
ACM
277views Database» more  EDBT 2009»
15 years 9 months ago
G-hash: towards fast kernel-based similarity search in large graph databases
Structured data including sets, sequences, trees and graphs, pose significant challenges to fundamental aspects of data management such as efficient storage, indexing, and simila...
Xiaohong Wang, Aaron M. Smalter, Jun Huan, Gerald ...
ICS
2001
Tsinghua U.
15 years 9 months ago
Cache performance for multimedia applications
The caching behavior of multimedia applications has been described as having high instruction reference locality within small loops, very large working sets, and poor data cache p...
Nathan T. Slingerland, Alan Jay Smith
FCCM
2000
IEEE
162views VLSI» more  FCCM 2000»
15 years 9 months ago
StReAm: Object-Oriented Programming of Stream Architectures Using PAM-Blox
Simplifying the programming models is paramount to the success of reconfigurable computing. We apply the principles of object-oriented programming to the design of stream archite...
Oskar Mencer, Heiko Hübert, Martin Morf, Mich...
ICC
2000
IEEE
137views Communications» more  ICC 2000»
15 years 9 months ago
Internet QoS Routing with IP Telephony and TCP Traffic
— In this paper, we propose the use of QoS routing to enhance the support of IP Telephony. Our proposed scheme is based on QoS intradomain OSPF routing, an extension of the conve...
Alex Dubrovsky, Mario Gerla, Scott Seongwook Lee, ...
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