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CGI
2004
IEEE
15 years 1 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ICIP
2007
IEEE
15 years 3 months ago
Local Feature Extraction for Image Super-Resolution
The problem of image super-resolution from a set of low resolution multiview images has recently received much attention and can be decomposed, at least conceptually, into two con...
Loïc Baboulaz, Pier Luigi Dragotti
ACL
2004
14 years 11 months ago
Long-Distance Dependency Resolution in Automatically Acquired Wide-Coverage PCFG-Based LFG Approximations
This paper shows how finite approximations of long distance dependency (LDD) resolution can be obtained automatically for wide-coverage, robust, probabilistic Lexical-Functional G...
Aoife Cahill, Michael Burke, Ruth O'Donovan, Josef...
AIPS
2009
14 years 10 months ago
Incremental Policy Generation for Finite-Horizon DEC-POMDPs
Solving multiagent planning problems modeled as DECPOMDPs is an important challenge. These models are often solved by using dynamic programming, but the high resource usage of cur...
Christopher Amato, Jilles Steeve Dibangoye, Shlomo...
TOG
2008
134views more  TOG 2008»
14 years 9 months ago
Fast viscoelastic behavior with thin features
We introduce a method for efficiently animating a wide range of deformable materials. We combine a high resolution surface mesh with a tetrahedral finite element simulator that ma...
Christopher Wojtan, Greg Turk