We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
In the Weighted Finite State Transducer (WFST) framework for speech recognition, we can reduce memory usage and increase flexibility by using on-the-fly composition which genera...
Tasuku Oonishi, Paul R. Dixon, Koji Iwano, Sadaoki...
— In this paper, swarm and evolutionary algorithms have been applied for the design of digital filters. Particle swarm optimization (PSO) and differential evolution particle swar...
This paper describes a physically embodied and animated user interface to an interactive call handling agent, consisting of a small wireless animatronic device in the form of a sq...
Although coupling interaction resources is key to ubiquitous computing, this notion has been overlooked in previous studies. In this paper, we address this notion in a more system...