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126
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CGF
2006
173views more  CGF 2006»
15 years 23 days ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
100
Voted
ICASSP
2009
IEEE
15 years 7 months ago
Generalization of specialized on-the-fly composition
In the Weighted Finite State Transducer (WFST) framework for speech recognition, we can reduce memory usage and increase flexibility by using on-the-fly composition which genera...
Tasuku Oonishi, Paul R. Dixon, Koji Iwano, Sadaoki...
CEC
2008
IEEE
15 years 7 months ago
Differential evolution particle swarm optimization for digital filter design
— In this paper, swarm and evolutionary algorithms have been applied for the design of digital filters. Particle swarm optimization (PSO) and differential evolution particle swar...
Bipul Luitel, Ganesh K. Venayagamoorthy
106
Voted
UIST
2005
ACM
15 years 6 months ago
Physical embodiments for mobile communication agents
This paper describes a physically embodied and animated user interface to an interactive call handling agent, consisting of a small wireless animatronic device in the form of a sq...
Stefan Marti, Chris Schmandt
80
Voted
IHM
2004
ACM
15 years 6 months ago
Couplage de ressources d'interaction
Although coupling interaction resources is key to ubiquitous computing, this notion has been overlooked in previous studies. In this paper, we address this notion in a more system...
Nicolas Barralon, Christophe Lachenal, Joëlle...