This paper proposes an approach for recognizing human activities (more specifically, pedestrian trajectories) in video sequences, in a surveillance context. A system for automatic ...
We seek a framework that addresses localization, detection and recognition of man-made objects in natural-scene images in a unified manner. We propose to model artificial structur...
This paper describes an algorithm, called Dynamic Window-Constrained Scheduling (DWCS), designed to meet the service constraints on packets from multiple, network-bound media stre...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Graph matching is a fundamental problem that arises frequently in the areas of distributed control, computer vision, and facility allocation. In this paper, we consider the optimal...