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118
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AIIDE
2008
15 years 3 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
106
Voted
IJCNN
2000
IEEE
15 years 5 months ago
Predictive Multiple Model Switching Control with the Self-Organizing Map
—A predictive, multiple model control strategy is developed by extension of self-organizing map (SOM) local dynamic modeling of nonlinear autonomous systems to a control framewor...
Mark A. Motter
113
Voted
IMAMS
1994
109views Mathematics» more  IMAMS 1994»
15 years 2 months ago
Physics-Based NURBS Swung Surfaces
We develop a dynamic, free-form surface model which is useful for representing a broad class of objects with symmetries and topological variability. The new model is based upon sw...
Hong Qin, Demetri Terzopoulos
AAAI
2010
15 years 2 months ago
Relational Partially Observable MDPs
Relational Markov Decision Processes (MDP) are a useraction for stochastic planning problems since one can develop abstract solutions for them that are independent of domain size ...
Chenggang Wang, Roni Khardon
103
Voted
EUSFLAT
2003
110views Fuzzy Logic» more  EUSFLAT 2003»
15 years 2 months ago
Neuro-finite element static analysis of structures by assembling elemental neuro-modelers
Recently, several algorithms have been proposed for using neural networks in dynamic analysis of small structural systems, and also constructing adaptive material modeling subrout...
Abdolreza Joghataie