Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
—A predictive, multiple model control strategy is developed by extension of self-organizing map (SOM) local dynamic modeling of nonlinear autonomous systems to a control framewor...
We develop a dynamic, free-form surface model which is useful for representing a broad class of objects with symmetries and topological variability. The new model is based upon sw...
Relational Markov Decision Processes (MDP) are a useraction for stochastic planning problems since one can develop abstract solutions for them that are independent of domain size ...
Recently, several algorithms have been proposed for using neural networks in dynamic analysis of small structural systems, and also constructing adaptive material modeling subrout...