Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
-- Here the method proposed in [13] for constructing minimal-length checking sequences based on distinguishing sequences is improved. The improvement is based on optimizations of t...
Techniques for inferring a regular language, in the form of a finite automaton, from a sufficiently large sample of accepted and nonaccepted input words, have been employed to cons...
Although coupling interaction resources is key to ubiquitous computing, this notion has been overlooked in previous studies. In this paper, we address this notion in a more system...
Abstract. This paper presents a new approach to model and test hierarchical Graphical User Interfaces (GUIs). We exploit the structure of Hierarchical Finite State Machines (HFSMs)...