Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
In this paper, we present a new design methodology for synchronous reactive systems, based on a clear separation between control and data flow parts. This methodology allows to fa...
Ouassila Labbani, Jean-Luc Dekeyser, Pierre Boulet
One aim of Meta-learning techniques is to minimize the time needed for problem solving, and the effort of parameter hand-tuning, by automating algorithm selection. The predictive m...
ys when planning meant searching for a sequence of abstract actions that satisfied some symbolic predicate. Robots can now learn their own representations through statistical infe...
Abstract. This paper targets with applications running on mobile devices and using context informations. Following previous studies from other authors, we extend the notion of cont...