State machines consume and process actions complementary to programs issuing actions. State machines maintain a state and reply with a boolean response to each action in their int...
In autonomous agent systems, internal memory can be an important element to overcome the limitations of purely reactive agent behaviour. This paper presents an analysis of memory r...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
This paper details the development, implementation, and results of Synthia, a system for the synthesis of Finite State Machines (FSMs) to field-programmable logic. Our approach us...
George A. Constantinides, Peter Y. K. Cheung, Wayn...
We propose a computing model, the Two-Way Optical Interference Automata (2OIA), that makes use of the phenomenon of optical interference. We introduce this model to investigate th...