We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
This paper shows how range-flow can help to estimate the elastic constants of complete objects. In our framework, the object is deformed actively by a robotic device pushing into ...
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel appr...
Hypersequents are nite sets of ordinary sequents. We show that multiple-conclusion sequents and single-conclusion hypersequents represent two di erent natural methods of switching...
In translating HPF programs, a compiler has to generate local iteration and communication sets. Apart from local enumeration, local storage compression is an issue, because in HPF ...