Sciweavers

410 search results - page 9 / 82
» Finite-State Technology as a Programming Environment
Sort
View
AIIDE
2008
14 years 12 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
UML
2005
Springer
15 years 3 months ago
Enhancement of Development Technologies for Agent-Based Software Engineering
Abstract. Current trends in software development show a move towards supporting autonomous components (agents). The accurate timing of interactions between such components is growi...
Andre Karpistsenko
SAC
2000
ACM
15 years 2 months ago
The Mobile Agent Technology to Support and to Access Museum Information
The global scenario put together by communication networks determines new opportunities towards the realization of Internetbased distributed services in many complex and composite...
Paolo Bellavista, Antonio Corradi, Andrea Tomasi
WETICE
1998
IEEE
15 years 1 months ago
Enabling Synchronous Joint-Working In Java
This paper gives an outlook on technologies for joint-working with Java-based programs - applets and applications. Various approaches and APIs applied to the Java environment are ...
Vladimir Minenko
IEEECIT
2006
IEEE
15 years 3 months ago
The Partitioning Methodology in Hardware/Software Co-Design Using Extreme Programming: Evaluation through the Lego Robot Project
This paper argues about the partitioning in hardware/software co-design and suggests the methodology applying extreme programming to complement the co-design. This approach, contr...
Heeseo Chae, Dong-hyun Lee, Jiyong Park, Hoh Peter...