Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Abstract. Current trends in software development show a move towards supporting autonomous components (agents). The accurate timing of interactions between such components is growi...
The global scenario put together by communication networks determines new opportunities towards the realization of Internetbased distributed services in many complex and composite...
This paper gives an outlook on technologies for joint-working with Java-based programs - applets and applications. Various approaches and APIs applied to the Java environment are ...
This paper argues about the partitioning in hardware/software co-design and suggests the methodology applying extreme programming to complement the co-design. This approach, contr...
Heeseo Chae, Dong-hyun Lee, Jiyong Park, Hoh Peter...