Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Abstract A Normal Mode Analysis (NMA) of the Chesapeake Bay was performed using Neumann boundary conditions and COMSOL MultiPhysics (formerly known as FEMLAB). The lowest 100 eigen...
Based on the thermodynamic concept of a reservoir, we investigate a computational model for interaction with unresolved degrees of freedom (a thermal bath). We assume that a finite...
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
We show that it is possible to extend hidden Markov models to have a countably infinite number of hidden states. By using the theory of Dirichlet processes we can implicitly integ...
Matthew J. Beal, Zoubin Ghahramani, Carl Edward Ra...