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CGI
2004
IEEE
15 years 3 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CSC
2006
15 years 1 months ago
Normal Mode Analysis of the Chesapeake Bay Using COMSOL Multiphysics
Abstract A Normal Mode Analysis (NMA) of the Chesapeake Bay was performed using Neumann boundary conditions and COMSOL MultiPhysics (formerly known as FEMLAB). The lowest 100 eigen...
Kevin McIlhany, Reza Malek-Madani, Grant Gillary
MMAS
2010
Springer
14 years 6 months ago
Simplified Modelling of a Thermal Bath, with Application to a Fluid Vortex System
Based on the thermodynamic concept of a reservoir, we investigate a computational model for interaction with unresolved degrees of freedom (a thermal bath). We assume that a finite...
Svetlana Dubinkina, Jason Frank, Ben Leimkuhler
CONCUR
2009
Springer
15 years 6 months ago
Winning Regions of Pushdown Parity Games: A Saturation Method
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
Matthew Hague, C.-H. Luke Ong
NIPS
2001
15 years 1 months ago
The Infinite Hidden Markov Model
We show that it is possible to extend hidden Markov models to have a countably infinite number of hidden states. By using the theory of Dirichlet processes we can implicitly integ...
Matthew J. Beal, Zoubin Ghahramani, Carl Edward Ra...