In this paper, we present a heuristic approach for finding errors and possible improvements in business process models. First, we translate the information that is included in a m...
We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with ω-regular objectives.While the existence of an equilibrium whose payoff fal...
—In this work, we make use of 3D visual contours carrying geometric as well as appearance information. Between these contours, we define 3D relations that encode structural info...
Emre Baseski, Leon Bodenhagen, Nicolas Pugeault, S...
— In this paper, we propose a novel approach to solve constrained optimization problems based on particle swarm optimization (PSO). First, an empirical comparison of the most pop...
In this paper, we present a novel method for human action recognition with the combined global movement feature and local configuration feature. The human action is represented as...