This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...
We describe a method for learning formulas in firstorder logic using a brute-force, smallest-first search. The method is exceedingly simple. It generates all irreducible well-form...
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield both good quality and performance. In this paper we demonstrate how to merge the...
We introduce a general framework for processing a set of curves defined on a continuous two-dimensional parametric surface, while sweeping the parameter space. We can handle plan...
Eric Berberich, Efi Fogel, Dan Halperin, Kurt Mehl...
Unlike most existing work on traversable interfaces, we focus on the use of synthetic characters to accompany the user in Mixed Reality (MR) applications. We examine virtual compa...