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AIIDE
2007
15 years 6 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
ACMDIS
2008
ACM
15 years 5 months ago
Exploring true multi-user multimodal interaction over a digital table
True multi-user, multimodal interaction over a digital table lets co-located people simultaneously gesture and speak commands to control an application. We explore this design spa...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
APPROX
2008
Springer
83views Algorithms» more  APPROX 2008»
15 years 5 months ago
Sampling Hypersurfaces through Diffusion
Abstract. We are interested in efficient algorithms for generating random samples from geometric objects such as Riemannian manifolds. As a step in this direction, we consider the ...
Hariharan Narayanan, Partha Niyogi
ASPLOS
2008
ACM
15 years 5 months ago
Efficiency trends and limits from comprehensive microarchitectural adaptivity
Increasing demand for power-efficient, high-performance computing requires tuning applications and/or the underlying hardware to improve the mapping between workload heterogeneity...
Benjamin C. Lee, David Brooks
ATAL
2008
Springer
15 years 5 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...