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121
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PUC
2002
110views more  PUC 2002»
15 years 3 months ago
Citywide: Supporting Interactive Digital Experiences Across Physical Space
The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical e...
Shahram Izadi, Mike Fraser, Steve Benford, Martin ...
96
Voted
TOG
2002
118views more  TOG 2002»
15 years 3 months ago
Frequency space environment map rendering
We present a new method for real-time rendering of objects with complex isotropic BRDFs under distant natural illumination, as specified by an environment map. Our approach is bas...
Ravi Ramamoorthi, Pat Hanrahan
ICC
2009
IEEE
15 years 1 months ago
Multiple-Ring Based Modeling and Simulation of Wideband Space-Time-Frequency MIMO Channels
In this paper, based on the concept of the Tapped Delay Line (TDL) structure, we first propose a new wideband multiple-ring Multiple Input Multiple Output (MIMO) channel reference ...
Xiang Cheng, Cheng-Xiang Wang, David I. Laurenson
149
Voted
PVLDB
2010
135views more  PVLDB 2010»
14 years 10 months ago
QSkycube: Efficient Skycube Computation using Point-Based Space Partitioning
Skyline queries have gained considerable attention for multicriteria analysis of large-scale datasets. However, the skyline queries are known to return too many results for highdi...
Jongwuk Lee, Seung-won Hwang
CVPR
1997
IEEE
16 years 5 months ago
Recursive Structure and Motion from Image Sequences using Shape and Depth Spaces
In this paper a novel recursive method for estimating structure and motion from image sequences is presented. The novelty lies in the fact that the output of the algorithm is inde...
Rikard Berthilsson, Anders Heyden, Gunnar Sparr