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» First-Order Interactive Programming
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C5
2009
IEEE
15 years 5 months ago
Pitsupai
In this paper we present an authoring tool and an accompanying workflow to create interactive scenarios in a distributed 3D environment by multiple users. With Pitsupai we design...
Philipp Engelhard, Robert Hirschfeld, Jens Lincke
99
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PDP
2009
IEEE
15 years 5 months ago
Adding Aspect-Oriented Concepts to the High-Performance Component Model of SBASCO
SBASCO provides a new programming model for parallel and distributed numerical applications which exploits the combination of software components and skeletons. This paper present...
Manuel Díaz, Sergio Romero, Bartolomé...
HAPTICS
2009
IEEE
15 years 4 months ago
Performance improvement with haptic assistance: A quantitative assessment
We measure the performance improvement that force feedback can provide in a virtual environment, through three experiments with, and without the assistance of haptic guidance. Per...
Chris Gunn, Warren Muller, Amitava Datta
TASE
2009
IEEE
15 years 4 months ago
The Logical Approach to Low-Level Stack Reasoning
—Formal verification of low-level programs often requires explicit reasoning and specification of runtime stacks. Treating stacks naively as parts of ordinary heaps can lead to...
Xinyu Jiang, Yu Guo, Yiyun Chen
SASO
2009
IEEE
15 years 4 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...