Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal...
The possibility of building self-aware software fascinated computer scientist since the beginning of computer science. Research in AI, and in particular on software agents, agent s...
As society enters the twenty-first century there is a growing realization that information technology (IT) is heavily influencing organizational structures [1]. One such structure...
Human-computer interaction research often includes a significant design component. In cases where software or other tools are developed and described, but no empirical evaluation ...
Blaine Hoffman, Helena M. Mentis, Matthew R. Peter...
Selecting a set of good and diverse base classifiers is essential for building multiple classifier systems. However, almost all commonly used procedures for selecting such base cla...