We evolved multiple clones of populations of digital organisms to study the effects of chance, history, and adaptation in evolution. We show that clones adapted to a specific envir...
Abstract. We have developed a method for generating non photorealistic animations of a target image. The animations start as a random collection of triangular strokes on a canvas a...
In this paper, we describe an experiment to evolve oral tract (mouth) shapes for a set of vowels for two adult males. Target vowels were recorded in an acoustically anechoic room ...
David M. Howard, Andy M. Tyrrell, Crispin H. V. Co...
In this work we propose an approach of incorporating learned mutation strategies (LMS) in genetic programming (GP) employed for evolution and adaptation of locomotion gaits of sim...
In this paper, a genetic algorithm (GA) is used to design faulttolerant analog controllers for a piezoelectric micro-robot. Firstorder and second-order functions are developed to ...