Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
In this paper, we present an easy, efficient and practical algorithm, which extracts the feature silhouette from a photograph for virtual human modeling. Our segmentation algorith...
Yu Wang 0010, Charlie C. L. Wang, Matthew Ming-Fai...
We present a Bayesian approach to image-based visual hull reconstruction. The 3-D shape of an object of a known class is represented by sets of silhouette views simultaneously obs...
Kristen Grauman, Gregory Shakhnarovich, Trevor Dar...
In this paper, we investigate what can be inferred from several silhouette probability maps, in multi-camera environments. To this aim, we propose a new framework for multi-view s...
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ï...