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» Flattening 3D objects using silhouettes
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TVCG
2008
144views more  TVCG 2008»
14 years 9 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
VIIP
2001
14 years 11 months ago
Feature Silhouette Extraction from Photographs for Virtual Human Modeling
In this paper, we present an easy, efficient and practical algorithm, which extracts the feature silhouette from a photograph for virtual human modeling. Our segmentation algorith...
Yu Wang 0010, Charlie C. L. Wang, Matthew Ming-Fai...
CVPR
2003
IEEE
15 years 11 months ago
A Bayesian Approach to Image-Based Visual Hull Reconstruction
We present a Bayesian approach to image-based visual hull reconstruction. The 3-D shape of an object of a known class is represented by sets of silhouette views simultaneously obs...
Kristen Grauman, Gregory Shakhnarovich, Trevor Dar...
ICCV
2005
IEEE
15 years 11 months ago
Fusion of Multi-View Silhouette Cues Using a Space Occupancy Grid
In this paper, we investigate what can be inferred from several silhouette probability maps, in multi-camera environments. To this aim, we propose a new framework for multi-view s...
Jean-Sébastien Franco, Edmond Boyer
CGIM
2003
14 years 11 months ago
Silhouette-Opaque Transparency Rendering
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ï...
O. Sen, C. Chemudugunta, M. Gopi