While current eye-based interfaces offer enormous potential for efficient human-computer interaction, they also manifest the difficulty of inferring intent from user eye movements...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
We describe a methodology for assembling composite services based on three basic processes which are independent of the concrete implementation: Abstraction Process, Service Compos...
This paper presents an architecture and implementation for a dynamic OGSA-based Grid service architecture that extends GT3 to support dynamic service hosting - where to host and r...
WSBPEL [2] opens up the possibility of applying a range of formal techniques to the verification of Web service behaviors from two points of view: constraints between activities w...