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ICDCS
2012
IEEE
13 years 6 days ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
SASO
2008
IEEE
15 years 4 months ago
Wanderer between the Worlds - Self-Organized Network Stability in Attack and Random Failure Scenarios
Many real–world networks show a scale–free degree distribution, a structure that is known to be very stable in case of random failures. Unfortunately, the very same structure ...
Katharina Anna Zweig, Karin Zimmermann
WOA
2010
14 years 7 months ago
A Multi-Agent Implementation of Social Networks
In this paper, we present a multi-agent system implementing a fully distributed Social Network System supporting user profiles as FOAF profiles. This system is built around the ide...
Enrico Franchi
ICSOC
2009
Springer
14 years 7 months ago
Transformation of Intermediate Nonfunctional Properties for Automatic Service Composition
Service-oriented computing provides an evolving paradigm for flexible and scalable applications of open systems. Web services and their automatic composition are in the mainstream...
Haruhiko Takada, Incheon Paik
ATAL
2004
Springer
15 years 3 months ago
Adaptive Information Infrastructures for the e-Society
Abstract. Positioned at the confluence between human/machine and hardware/software integration and backed by a solid proof of concept realized through several scenarios encompassin...
Mihaela Ulieru