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NETGAMES
2006
ACM
15 years 5 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
BMCBI
2007
195views more  BMCBI 2007»
14 years 12 months ago
NeuroTerrain - a client-server system for browsing 3D biomedical image data sets
Background: Three dimensional biomedical image sets are becoming ubiquitous, along with the canonical atlases providing the necessary spatial context for analysis. To make full us...
Carl Gustafson, William J. Bug, Jonathan Nissanov
CONPAR
1994
15 years 3 months ago
The Rewrite Rule Machine Node Architecture and Its Performance
The Rewrite Rule Machine (RRM) is a massively parallel MIMD/SIMD computer designed with the explicit purpose of supporting veryhigh-level parallel programming with rewrite rules. T...
Patrick Lincoln, José Meseguer, Livio Ricci...
EAGC
2004
Springer
15 years 3 months ago
SCALEA-G: A Unified Monitoring and Performance Analysis System for the Grid
Abstract. This paper describes SCALEA-G, a unified monitoring and performance analysis system for the Grid. SCALEA-G is implemented as a set of grid services based on the Open Grid...
Hong Linh Truong, Thomas Fahringer
ICCSA
2005
Springer
15 years 5 months ago
Reflective Middleware for Location-Aware Application Adaptation
Today mobile computing is pervasively taking over the traditional desktop computing. Mobile devices are characterized by abrupt and unannounced changes in execution context. The ap...
Uzair Ahmad, S. Y. Lee, Mahrin Iqbal, Uzma Nasir, ...