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TOG
2002
167views more  TOG 2002»
14 years 9 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
BMCBI
2008
130views more  BMCBI 2008»
14 years 9 months ago
IDEA: Interactive Display for Evolutionary Analyses
Background: The availability of complete genomic sequences for hundreds of organisms promises to make obtaining genome-wide estimates of substitution rates, selective constraints ...
Amy Egan, Anup Mahurkar, Jonathan Crabtree, Jonath...
WWW
2006
ACM
15 years 10 months ago
DiTaBBu: automating the production of time-based hypermedia content
We present DiTaBBu, Digital Talking Books Builder, a framework for automatic production of time-based hypermedia for the Web, focusing on the Digital Talking Books domain. Deliver...
Carlos Duarte, Luís Carriço, Rui Lop...
AIMSA
2008
Springer
15 years 4 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
CHI
2009
ACM
15 years 10 months ago
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
We present Silicone iLluminated Active Peripherals (SLAP), a system of tangible, translucent widgets for use on multitouch tabletops. SLAP Widgets are cast from silicone or made o...
Malte Weiss, Julie Wagner, Yvonne Jansen, Roger Je...