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EKAW
2004
Springer
15 years 3 months ago
Graph-Based Acquisition of Expressive Knowledge
Capturing and exploiting knowledge is at the heart of several important problems such as decision making, the semantic web, and intelligent agents. The captured knowledge must be a...
Vinay K. Chaudhri, Kenneth S. Murray, John Pacheco...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
BMCBI
2004
106views more  BMCBI 2004»
14 years 9 months ago
ESTIMA, a tool for EST management in a multi-project environment
Background: Single-pass, partial sequencing of complementary DNA (cDNA) libraries generates thousands of chromatograms that are processed into high quality expressed sequence tags...
Charu G. Kumar, Richard LeDuc, George Gong, Levan ...
86
Voted
HRI
2006
ACM
15 years 3 months ago
Changing shape: improving situation awareness for a polymorphic robot
Polymorphic, or shape-shifting, robots can normally tackle more types of tasks than non-polymorphic robots due to their flexible morphology. Their versatility adds to the challeng...
Jill L. Drury, Holly A. Yanco, Whitney Howell, Bri...
85
Voted
CHI
2004
ACM
15 years 10 months ago
A commonsense approach to predictive text entry
People cannot type as fast as they think, especially when faced with the constraints of mobile devices. There have been numerous approaches to solving this problem, including rese...
Tom Stocky, Alexander Faaborg, Henry Lieberman