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CHI
2007
ACM
15 years 1 months ago
"Get real!": what's wrong with hci prototyping and how can we fix it?
A prototype of computing technology--as a means to evaluate and communicate a good idea--is often an essential step towards useful, shipping products and towards a deeper understa...
William Jones, Jared M. Spool, Jonathan Grudin, Vi...
CHI
2009
ACM
15 years 10 months ago
DICE: designing conference rooms for usability
One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interactio...
Gene Golovchinsky, Pernilla Qvarfordt, Bill van Me...
GRAPHITE
2004
ACM
15 years 3 months ago
Augmenting the science centre and museum experience
Recent advances in computer graphics and interactive techniques have increased the visual quality and flexibility of Augmented Reality (AR) applications. This, in turn has increas...
Eric Woods, Mark Billinghurst, Julian Looser, Grah...
ASSETS
2010
ACM
14 years 9 months ago
Multiple view perspectives: improving inclusiveness and video compression in mainstream classroom recordings
Multiple View Perspectives (MVP) enables deaf and hard of hearing students to view and record multiple video views of a classroom presentation using a stand-alone solution. We sho...
Raja S. Kushalnagar, Anna Cavender, Jehan-Fran&cce...
CSCW
2011
ACM
14 years 4 months ago
Thanks and tweets: comparing two public displays
Two public display systems, with different methods of posting, were deployed over several years. One, the Thank You Board, was designed to give people an outlet specifically for p...
Sean A. Munson, Emily Rosengren, Paul Resnick