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118
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GAMEON
2000
15 years 4 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
150
Voted
ECSCW
1993
15 years 4 months ago
Informed Opportunism as Strategy: Supporting Coordination in Distributed Collaborative Writing
Abstract: There is little understanding of how distributed writing groups manage their collaboration and what kinds of support are most useful. The paper presents three case studie...
Eevi Beck, Victoria Bellotti
134
Voted
BPM
2009
Springer
153views Business» more  BPM 2009»
15 years 4 months ago
DECLARE Demo: A Constraint-based Workflow Management System
Abstract. Mainstream workflow management systems are using procedural languages ranging from BPMN and EPCs to BPEL and YAWL. By demonstrating DECLARE, we will show that it is also ...
Maja Pesic, Helen Schonenberg, Wil M. P. van der A...
156
Voted
FPGA
2008
ACM
168views FPGA» more  FPGA 2008»
15 years 4 months ago
Architectural improvements for field programmable counter arrays: enabling efficient synthesis of fast compressor trees on FPGAs
The Field Programmable Counter Array (FPCA) was introduced to improve FPGA performance for arithmetic circuits. An FPCA is a reconfigurable IP core that can be integrated into an ...
Alessandro Cevrero, Panagiotis Athanasopoulos, Had...
112
Voted
GECCO
2008
Springer
111views Optimization» more  GECCO 2008»
15 years 4 months ago
Computational scenario-based capability planning
Scenarios are pen-pictures of plausible futures, used for strategic planning. The aim of this investigation is to expand the horizon of scenario-based planning through computation...
Hussein A. Abbass, Axel Bender, Hai Huong Dam, Ste...