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» Flows and Decompositions of Games: Harmonic and Potential Ga...
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GI
2009
Springer
13 years 11 months ago
A Game-Theoretic Model for Distributed Programming by Contract
: We present an extension of the programming-by-contract (PBC) paradigm to a concurrent and distributed environment. Classical PBC is characterized by absolute conformance of code ...
Anders Starcke Henriksen, Tom Hvitved, Andrzej Fil...
JTAER
2008
116views more  JTAER 2008»
13 years 5 months ago
Disruptions in Information Flow: A Revenue Costing Supply Chain Dilemma
The integration of supply chains as a mechanism for value creation is largely dependent on continuous flow of real time accurate information from the customer back upstream to the...
Albert Munoz, Michael D. Clements
CHI
2008
ACM
14 years 6 months ago
Socially respectful enjoyment tracking for tabletop games
This paper describes the current state of our ongoing work developing tools for tracking player enjoyment in traditional face-to-face tabletop gaming situations. The challenge pre...
Ben Kirman, Duncan Rowland
FPLAY
2008
13 years 7 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
SIGMETRICS
2008
ACM
13 years 6 months ago
Joint rate-and-power allocation for multi-channel spectrum sharing networks
abstract, we propose a study on joint rate-and-power allocation problem for multi-channel spectrum sharing networks (SSNs). We formulate this cross-layer optimization problem as a...
Yuan Wu, Danny H. K. Tsang