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» Focused crawling: experiences in a real world project
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ACMACE
2009
ACM
15 years 8 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
99
Voted
AGILEDC
2005
IEEE
15 years 7 months ago
Balancing Hands-on and Research Activities: A Graduate Level Agile Software Development Course
Agile software methodologies promote developing better software faster and have been gaining popularity in industry. However, agile methods are still unfamiliar in the academic wo...
Joseph Chao
ICCS
2007
Springer
15 years 8 months ago
AMBROSia: An Autonomous Model-Based Reactive Observing System
Observing systems facilitate scientific studies by instrumenting the real world and collecting corresponding measurements, with the aim of detecting and tracking phenomena of inte...
David Caron, Abhimanyu Das, Amit Dhariwal, Leana G...
PAAMS
2009
Springer
15 years 6 months ago
Dynamic Orchestration of Distributed Services on Interactive Community Displays: The ALIVE Approach
Interconnected service providers constitute a highly dynamic, complex, distributed environment. Multi-agent system design-methodologies have been trying to address this kind of env...
Ignasi Gómez-Sebastià, Manel Palau, ...
127
Voted
CEC
2009
IEEE
14 years 11 months ago
Open-ended on-board Evolutionary Robotics for robot swarms
The SYMBRION project stands at the crossroads of Artificial Life and Evolutionary Robotics: a swarm of real robots undergoes online evolution by exchanging information in a decentr...
G. Baele, Nicolas Bredeche, Evert Haasdijk, Steven...