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» Focused crawling: experiences in a real world project
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ICDM
2006
IEEE
107views Data Mining» more  ICDM 2006»
15 years 8 months ago
Improving Grouped-Entity Resolution Using Quasi-Cliques
The entity resolution (ER) problem, which identifies duplicate entities that refer to the same real world entity, is essential in many applications. In this paper, in particular,...
Byung-Won On, Ergin Elmacioglu, Dongwon Lee, Jaewo...
98
Voted
WSCG
2000
97views more  WSCG 2000»
15 years 3 months ago
Human Movement Instruction System that Utilizes Avatar Overlays Using Stereoscopic Images
In the Mixed Reality environment that combines the real world and the virtual world it is important to control the 'place' that comprises both real and virtual objects. ...
Masayuki Ihara, Yoshihiro Shimada, Kenichi Kida, S...
ESWA
2011
220views Database» more  ESWA 2011»
14 years 5 months ago
Unsupervised neural models for country and political risk analysis
This interdisciplinary research project focuses on relevant applications of Knowledge Discovery and Artificial Neural Networks in order to identify and analyse levels of country, b...
Álvaro Herrero, Emilio Corchado, Alfredo Ji...
129
Voted
HT
1997
ACM
15 years 6 months ago
Workspaces: The HyperDisco Approach to Internet Distribution
Hypermedia concepts are currently being deployed in a variety of information systems such as the World Wide Web, software development environments, large engineering enterprises, ...
Uffe Kock Wiil, John J. Leggett
96
Voted
IJVR
2007
124views more  IJVR 2007»
15 years 1 months ago
The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...