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» Focused crawling: experiences in a real world project
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IEEEMM
2006
97views more  IEEEMM 2006»
14 years 11 months ago
Ubiquitous Experience Media
A ubiquitous computing environment will become a solid social infrastructure for recording human experiences in the real world and facilitating human activities. The captured acti...
Kenji Mase, Yasuyuki Sumi, Tomoji Toriyama, Megumu...
HHCI
2000
15 years 3 months ago
The Sense of Object-Presence with Projection-Augmented Models
Projection-augmented models are a type of non-immersive, coincident haptic and visual display that uses a physical model as a three dimensional screen for projected visual informa...
Brett Stevens, Jennifer Jerrams-Smith
CLEIEJ
2007
86views more  CLEIEJ 2007»
14 years 11 months ago
Requirements Game: Teaching Software Project Management
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
Carlos Mario Zapata Jaramillo, Gabriel Awad-Aubad
CVPR
2007
IEEE
16 years 1 months ago
Virtual Recovery of the Deteriorated Art Object based on AR Technology
In this paper, the virtual restoration method of the art piece in the real world is proposed. The correction pattern for restoration is generated from non damaged object's im...
Toshiyuki Amano, Ryo Suzuki
ICALT
2008
IEEE
15 years 6 months ago
LEMAT: A Project for Innovation in Teaching Mathematics
“Lemat” is an acronym for Libro Electrónico de Matemáticas, which means Electronic Book of Mathematics. It is a project developed by a group of teachers at secondary school ...
Beatriz Porras, Jose A. Cordon, Juan Manuel Olazab...