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» Focused crawling: experiences in a real world project
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IROS
2006
IEEE
114views Robotics» more  IROS 2006»
15 years 5 months ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
HICSS
2002
IEEE
130views Biometrics» more  HICSS 2002»
15 years 4 months ago
Experiences of Using a Public Key Infrastructure to Access Patient Confidential Data over the Internet
A project to enable health care professionals (GPs, practice nurses and diabetes nurse specialists) to access, via the Internet, confidential patient data held on a secondary care...
David W. Chadwick, Carmen Carroll, S. Harvey, John...
CHI
2003
ACM
16 years 1 days ago
A context-aware experience sampling tool
A new software tool for user-interface development and assessment of ubiquitous computing applications is available for CHI researchers. The software permits researchers to use co...
Stephen S. Intille, John Rondoni, Chuck Kukla, Isa...
CHI
2004
ACM
15 years 5 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
XPU
2007
Springer
15 years 5 months ago
Multiple Perspectives on Executable Acceptance Test-Driven Development
This descriptive case study is about the dynamics of a software engineering team using executable acceptance test-driven development in a real world project. The experiences of a c...
Grigori Melnik, Frank Maurer