Sciweavers

4488 search results - page 668 / 898
» Focusing Search by Using Problem Solving Experience
Sort
View
EWCBR
2008
Springer
15 years 8 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
AIPS
2000
15 years 7 months ago
New Results about LCGP, a Least Committed GraphPlan
Planners from the family of Graphplan (Graphplan, IPP, STAN...) are presently considered as the most efficient ones on numerous planning domains. Their partially ordered plans can...
Michel Cayrol, Pierre Régnier, Vincent Vida...
173
Voted
GECCO
2008
Springer
137views Optimization» more  GECCO 2008»
15 years 7 months ago
Evolutionary path planner for UAVs in realistic environments
This paper presents a path planner for Unmanned Air Vehicles (UAVs) based on Evolutionary Algorithms (EA) that can be used in realistic risky scenarios. The path returned by the a...
Jesús Manuel de la Cruz, Eva Besada-Portas,...
IOR
2008
119views more  IOR 2008»
15 years 6 months ago
Integrating Approximation and Interactive Decision Making in Multicriteria Optimization
We present a new interactive hybrid approach for solving multicriteria optimization problems where features of approximation methods and interactive approaches are incorporated. W...
Kathrin Klamroth, Kaisa Miettinen
JMLR
2010
149views more  JMLR 2010»
15 years 1 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel