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» Focusing Software Education on Engineering
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ICSE
2010
IEEE-ACM
14 years 8 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ICRE
2000
IEEE
15 years 2 months ago
Requirements Documentation: Why a Formal Basis is Essential
Unless you have a complete and precise description of your product’s requirements, it is very unlikely that you will satisfy those requirements. A requirements document that is ...
David Lorge Parnas
METRICS
2002
IEEE
15 years 2 months ago
What We Have Learned About Fighting Defects
The Center for Empirically Based Software Engineering helps improve software development by providing guidelines for selecting development techniques, recommending areas for furth...
Forrest Shull, Victor R. Basili, Barry W. Boehm, A...
SERP
2003
14 years 11 months ago
A Portable and Collaborative Distributed Programming Environment
Due to recent advances in network and computing facilities, use of the Internet is becoming popular and promising in various areas such as scientific collaboration, information di...
Chang-Hyun Jo, Allen J. Arnold
WCRE
2009
IEEE
15 years 4 months ago
FAMOOSr 2009 - Workshop on FAMIX and Moose in Software Reengineering
The increasing amount of data available about software systems poses new challenges for re- and reverse engineering research, as the proposed approaches need to scale. In this con...
Simon Denier, Tudor Gîrba