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ATAL
2011
Springer
14 years 1 months ago
GUARDS: game theoretic security allocation on a national scale
Building on research previously reported at AAMAS conferences, this paper describes an innovative application of a novel gametheoretic approach for a national scale security deplo...
James Pita, Milind Tambe, Christopher Kiekintveld,...
OZCHI
2009
ACM
15 years 8 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
149
Voted
SIGIR
2011
ACM
14 years 4 months ago
Find it if you can: a game for modeling different types of web search success using interaction data
A better understanding of strategies and behavior of successful searchers is crucial for improving the experience of all searchers. However, research of search behavior has been s...
Mikhail Ageev, Qi Guo, Dmitry Lagun, Eugene Agicht...
115
Voted
SIGECOM
2009
ACM
102views ECommerce» more  SIGECOM 2009»
15 years 8 months ago
On the price of mediation
We study the relationship between the social cost of correlated equilibria and the social cost of Nash equilibria. In contrast to previous work focusing on the possible benefits ...
Milan Bradonjic, Gunes Ercal-Ozkaya, Adam Meyerson...
117
Voted
ACSC
2004
IEEE
15 years 5 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick