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AIIDE
2008
14 years 12 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CORR
2008
Springer
174views Education» more  CORR 2008»
14 years 9 months ago
Bounded Budget Connection (BBC) Games or How to make friends and influence people, on a budget
Motivated by applications in social networks, peer-to-peer and overlay networks, we define and study the Bounded Budget Connection (BBC) game - we have a collection of n players o...
Nikolaos Laoutaris, Laura J. Poplawski, Rajmohan R...
IJON
2007
120views more  IJON 2007»
14 years 9 months ago
Comparison of dynamical states of random networks with human EEG
Existing models of EEG have mainly focused on relations to network dynamics characterized by firing rates [L. de Arcangelis, H.J. Herrmann, C. Perrone-Capano, Activity-dependent ...
Ralph Meier, Arvind Kumar, Andreas Schulze-Bonhage...